Arganis31
I had such a problem for Gamecube, a temporary workaround (sorry for my bad english):
copied (created) the GFX.ini file from the Dolphin 5.0 settings for WINDOWS to
\BATOCERA\share\system\configs\dolphin-emu\
In the file, widescreen resolution is regulated by two lines:
[Settings]
AspectRatio = (1 - wide / 0 - narrow)
wideScreenHack = (False / True - set widescreen hacks in Dolphin, i not use, artifacts appear)
file Dolphin.ini include this settings (ratio=1), but not working...
Full text in my GFX.ini :
[Hardware]
VSync = False
Adapter = 0
[Settings]
AspectRatio = 1
Crop = False
wideScreenHack = false
UseXFB = False
UseRealXFB = False
SafeTextureCacheColorSamples = 128
ShowFPS = True
LogRenderTimeToFile = False
OverlayStats = False
OverlayProjStats = False
DumpTextures = False
HiresTextures = False
ConvertHiresTextures = False
CacheHiresTextures = False
DumpEFBTarget = False
FreeLook = False
UseFFV1 = False
EnablePixelLighting = False
FastDepthCalc = True
MSAA = 0
SSAA = False
EFBScale = 3
TexFmtOverlayEnable = False
TexFmtOverlayCenter = False
Wireframe = False
DisableFog = False
EnableShaderDebugging = False
BorderlessFullscreen = False
SWZComploc = True
SWZFreeze = True
SWDumpObjects = False
SWDumpTevStages = False
SWDumpTevTexFetches = False
SWDrawStart = 0
SWDrawEnd = 100000
[Enhancements]
ForceFiltering = False
MaxAnisotropy = 0
PostProcessingShader =
[Stereoscopy]
StereoMode = 0
StereoDepth = 100
StereoConvergencePercentage = 0
StereoSwapEyes = False
[Hacks]
EFBAccessEnable = True
BBoxEnable = False
ForceProgressive = True
EFBToTextureEnable = True
EFBScaledCopy = True
EFBEmulateFormatChanges = False