erri hi, is gyroscope working in 3ds? I have DS4 controller and I couldn't find out how to do it?!! i am playing Kirby 3DS.
Dragu erri There seems to be a major problem with the 3DS configuration. I tried out "Super Mario 3D Land" and at first world W1-1 he dont want to move, the joystick just move screen left/right. Mario can spring, cry and ... but not move 😃
joinski Dragu This can easily be fixed by doing this: Go to RetroArch Quick Menu (while in Game press Hotkey + B ), then to "Controls" and set "User 1 Analog To Digital" to "None".
Dragu joinski Thanks, but the position was already on "None". Now for the device type User1, it was on RetroPad. You can choose (just on User1) RetroPad or Nintendo 3DS. Both dont work. I think I may have to introduce somewhere my Dragonrise Interface. 🙂
spr22 joinski That I fixed myself. The issue still remains in games that require gyroscope support -- how to emulatate tilting the screen.
joinski Dragu Oh okay, for me the default position was "left Analog" and when i switched it to "None" i was able to control Mario in Super Mario 3D Land with the left analog Stick of my Sony PS3 Controller (original DualShock 3). What controller do you use?
Dragu joinski It is on my bartop, with 2x USB Dragonrise that are also defined in es_input.cfg and so on. I doubt that in Citra they must also be defined somewhere. I read about qt-config.ini, that I could not find. Based on this https://community.citra-emu.org/t/temporary-controller-configurations-for-citra/1061 What I forgot to say, I have also a keyboard connected, and that also is not working. So it could not come from the Dragonrise, as also they are defined in Retroarch-Settings-Input-Input User 1 Binds.