Finally, the blog post for the release of v31 is here! There is a lot to cover, so let’s begin.
Here’s a list of new systems added:
- Xemu for Xbox original (x86_64)
- ??? for Watara Supervision
libretro/melonDS has been added to Odroid Advance builds for DS games (not running that particularly well, I hear, but at least it’s an option).
If you’re lucky enough to have the official GameCube adapter for the Wii U, we’ve added support for that as well! Plug it in and configure it within Controllers Settings > Configure a Controller if you’d like to use it on all systems, or only plug it in after Dolphin has launched to allow Dolphin to completely handle it (you lose hotkey functionality by doing this, but get slightly better input lag in GameCube/Wii games).
Added ES options for standalone emulators Mupen64Plus (N64), DuckStation (PSX) and Cemu (Wii U).
Unrelated, but we also fixed the bug causing rumble to be shared between controllers in DuckStation.
For people who’ve had to edit
es.maxresolution setting has been renamed to
es.resolution to avoid confusion with the new max resolution settings for emulators. Be sure to switch them over if you’ve manually edited this setting! Note that it can now take any value displayed in
Important to note: The “Save State Manager” and “Game Options” buttons have been switched! Pressing will now open the Save State Manager, and holding will bring up the Game Options. You can revert to the pre-v32 behaviour by going to Main Menu > System Settings > Developer > Access Game Options with North Button and switching it on.
We’ve also added a file manager to the metadata editor, for when you change attributes that are file paths.
ES will now automatically exclude duplicate entries for your multi-disc games. No more manual hiding!
Of course, you can check out the full changelog for all the changes. Happy retro gaming!